GSC Game World said it tried using procedural generation for some elements of the game, but it just didn't fit.
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What does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?

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I think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)

boletus
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Ue5 has powerful procgen tech that is used by a lot of developers.

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