Amata on Steam
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Rage across the mad realm of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the wicked, twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.

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Can you share nerdy technical details about how you made it? Custom engine? Something like unity? Solo project or big team? Edit: probably Godot from the communities. I know nothing about Godot. How was it?

When I was a kid I thought a lot about making games, but now that I’ve worked in software and spent hours being like “why the fuck does the font get bigger when I open the date picker?” I have a greater appreciation for how hard it can be.

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Absolutely!

  • Godot was amazing, such a perfect fit for a first game with moderate dev experience
  • I worked on this solo for about 3 years while working a full time job
  • lmao yes there many fiddly issues with the gui for sure
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