It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
Both things happen. It depends on what the game was originally designed for.
The only game I can think of is Minecraft.
No Man’s Sky’s UI is almost entirely through cursors, drag and drop etc.
Even choosing between a couple dialog options used to require moving a pointer over buttons but they finally fixed that at some point. Now with a controller you can just select the answers right away.
I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.
But it also limits me to 4 spells at any given time even on PC, instead of giving me a bigger hotbar. So I guess devs just make middle-of-the-road interfaces that don’t please anyone these days.