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Seems like a cool concept that they just didn’t execute super well.

Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.

I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.

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