"It's not healthy for us."
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Exactly. John “Bucky” Buckley is part of the problem if his company is making games that need a a first-party server to run.

Most single player experiences should work fine in a completely offline context. I don’t need to know what other players are doing.

Multiplayer games should allow second-party hosting. Like in those LANs we had in the 90s, but over the Internet.

Very few games benefit from being massively online. The online stuff is usually tacked-on FOMO rubbish that tries to make us addicted.

Perhaps let us finish a game, then we’ll buy another one. The current gaming economy is wrecked.

Do you need a first-party Palworld server? I don’t have the game myself but I searched and it looks like you are free to host your own, at least on PC: the “Palworld Dedicated Server” program is in the Tools section of your Steam library.

I don’t play it either, and I’m happy to hear that.

I Cast Fist
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The game offers a small number of first-party servers, but anyone that owns it can host a dedicated server, or have their current play session work as a server by turning multiplayer on and sharing the invite code. You can also change several settings of your own server/world whenever you feel like, like material drop rates, experience rates, building deterioration, damage taken/done multipliers, stamina use, day/night length, etc.

I have the game, played it a lot, love it despite the bugs and somewhat frequent crashes. Save wipes after a crash are annoying, but I think it’s good that they happen to me, they help me stop playing for a while

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