System Shock 2's performance didn't give publishers much confidence

What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

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Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.

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