System Shock 2's performance didn't give publishers much confidence

What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

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Make them good instead.

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Is Prey 2017 bad? It flopped, as did Okami.

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I just got it, so I guess I’ll find out.

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