GitHub - Zelda64Recomp/Zelda64Recomp: Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux) - Zelda64Recomp/Zelda64Recomp

Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.

Ms. ArmoredThirteen
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Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

@[email protected]
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It’s a bit similar. However this goes a bit further than I understand those projects do. They’re creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.

@[email protected]
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Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.

Like an openmw generator for any Bethesda game.

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