You say that as if Skyrim was revolutionary, but I never saw it as anything other than an evolution over Oblivion (and in some ways, a step backwards from Morrowind).
Good God I wish they’d bring back the morrowind cave systems. Each one hand crafted, sprawling with secrets abound. I recall spelunking in that game within a single cave for multiple hours, which felt like an in game week spent searching every nook and cranny. It was amazing to finally get out of and back into the sunshine.
Oblivion caves and dungeons for the most part felt like cookie cutter nonsense, and while the Skyrim caves and dungeons felt better, the quick loop to the beginning was a persistent theme and really took away from the immersion. There were at least a handful of complex cave systems.
Agreed. I’d say Skyrim’s only real innovation where RPGs are concerned was its accessibility. Thats why it’s become such a staple of online culture, because anyone could pick it up and play it, so pretty much everyone did.
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You say that as if Skyrim was revolutionary, but I never saw it as anything other than an evolution over Oblivion (and in some ways, a step backwards from Morrowind).
Good God I wish they’d bring back the morrowind cave systems. Each one hand crafted, sprawling with secrets abound. I recall spelunking in that game within a single cave for multiple hours, which felt like an in game week spent searching every nook and cranny. It was amazing to finally get out of and back into the sunshine.
Oblivion caves and dungeons for the most part felt like cookie cutter nonsense, and while the Skyrim caves and dungeons felt better, the quick loop to the beginning was a persistent theme and really took away from the immersion. There were at least a handful of complex cave systems.
Agreed. I’d say Skyrim’s only real innovation where RPGs are concerned was its accessibility. Thats why it’s become such a staple of online culture, because anyone could pick it up and play it, so pretty much everyone did.