Baldur's Gate 3 - Community Update #27 Official Modding Support - Steam News
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Hey everyone, We come bringing news of Patch 7! Finally, we hear you say - but don’t get ready to throw yourself into our next patch just yet, we’ve got a lot of work to do to bring you our first iteration of modding tools, evil endings, plus a whole bunch of fixes, quality of life improvements, and more that we’ll go into detail about in a future Community Update!

It’s the gift that keeps on giving.

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That doesn’t mean Larian has authorization from Wizards of the Coast to release modding tools allowing for custom content to be created easily.

Vaquedoso
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Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

Vaquedoso
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You skipped the part where it specifically says you’ll be able to create script mods with their modding tools

Yeah I must have, can you please show me where it says that?

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Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.

There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.

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