Selaco might look old, but it plays like a modern first-person shooter masterpiece

Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something.

As smoothly as I can I slide out from behind the bar, toss an ice grenade toward the enemies, and then dash behind a wall. A moment later a boom happens and my foes are frozen. I spot a nearby propane tank, pick it up, and chuck it at them. A second later I shoot it and watch them blow up. On my screen, a notification lets me know I’ve killed enough of these bastards to unlock a new milestone and earned some new crafting materials to make my assault rifle even better. Sweet!

I then remember that the game I’m playing—that lets me do all this and more was built using a modified version of the ancient Doom engine and giggle. This kind of thing happens a lot in Selaco, a game that rarely feels like it’s built on old bones and dated tech, but instead feels like a polished and modern shooter with some slick retro visuals. What’s most surprising about Selaco isn’t that it’s developed in GZDoom, but that it might be one of the best shooters I’ve played in years.

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Started playing it and I’m liking it so far! The low health regen is very clever. Solves the problem in Half Life 1 where the player is always finishing encounters at 1 HP without the need for excessive health pickups. Now the player is guaranteed to have at least 35 HP.

The immersion is really great as well. Often I forget that all the enemies are just 2D sprites.

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Honestly that’s what made me stop playing OG Half-Life until Black Mesa came out. I wanted to do it without cheats or anything, but goddamn do the enemies pack a punch.

And I got all the way to Xen, too.

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