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Also…like…who needs an ultra realistic videogame? Cel shading and other techniques usually age better anyways. I want games to be fun first and foremost. Eye candy is just candy without substance.
Some games like Elite Dangerous benefit from ultra realistic, but I’d hardly call that a mass market game, it’s more for simming.
The Coors Light of shooters could probably be cel shaded and be just as fun in 2024 as the next release 9-12 months later. And they could save a lot of overhead costs.
Heck, take these two screenshots as an example:
The first is XIII (Gamecube), the second is Metal of Honor: Rising Sun (PS2). Both were released in 2003. I’d definitely say XIII holds up better visually.