Larian Studios CEO Swen Vincke has admitted the Baldur's Gate 3 team had "to crunch a bit" during development, meaning employees had to work overtime in order to finish the game on time.
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Crunch is just a reality of any SW released on a schedule. When it’s fairly compensated, relatively rare and still respects the occasional hard no then I don’t think it’s particularly bad. There are times I push for OT in my work so that I can rack up some extra vacation for later in the year when I want it more.

This article is 3 pages stretching out a single sentence quote, we don’t really have enough information to judge in any way.

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