A look at the powerful doomy storytelling of Halo: Reach.
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My childlike innocence of the world was lost the day I watched what happened to Kat. That one was a gut punch. Jorge’s made me sad, and angry, but Kat’s just took the wind out of me, I remember feeling literally numb for a few seconds while my brain processed what just happened.

Bungie did a phenomenal job with the game. It was different, it had it’s flaws, but the campaign they stuck the landing 10/10 - pure Halo. Amazing writing, purely for the fans. A good game is fun to play and has a fun story, a great game will stick with you long after you play, and Reach did that for me.

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That game has some of the best cutscenes out there too

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Everyone familiar with the lore knew going in that it was going to be a tragedy. Reach had to fall after all. The tricky and surprising thing was getting people to root for the team and have hope for them, knowing the planet was going to be glassed.

They turned the story of the planet into a small personal story about a very desperate situation. It isn’t the best game, by any means, but it’s impressive in it’s own way and one of the better prequels.

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