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598M

The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.

I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?

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At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.

Stardust
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208M

Dunno if you want a serious answer, but ‘press start’ titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
These days however it is totally unnecessary.

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168M

So that if you leave the room to make yourself a tea or something while the game is loading, your won’t miss the cut scene / beginning of the action / lose the game because it started without you present.

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18M

It’s just an arcade feature that got brought over

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18M

But however will it determine the player one controller … on a desktop computer?

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