Last month, the Software Preservation Network (SPN) made arguments in support of a Digital Millennium Copyright Act amendment that would allow libraries to bypass digital locks on video games so that academics and credentialed researchers could study them. But the games industry is fighting back.
The games industry already uses people with psychology degrees to come up with ways of tricking your brain into wanting more or other ways of manipulation to coax you into certain paths in the game; how can they not see the value of more research on games that may lead to more bullshit like that? 🤷🏻♂️
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
The games industry already uses people with psychology degrees to come up with ways of tricking your brain into wanting more or other ways of manipulation to coax you into certain paths in the game; how can they not see the value of more research on games that may lead to more bullshit like that? 🤷🏻♂️