Real-time strategy is a "nerd genre," says the developer, and he's happy to make one on those terms.
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I wish I could play a game where I could talk in real time instead of click, prepare attacks with my generals before the battle and settle a strategy, and where the fastest tabber-clicker is not the one who always wins.

Why? Because I’m getting old, that’s why, and anyone who ever played a competitive RTS knows exactly what it means.

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Try the Total War games, especially the older (non-Warhammer) ones. Units take time to carry out actions, there is no point and not really a way to do insane actions per minute counts, as if a unit is engaged in melee, it can’t really disengage without losses. There is also a great scale to the whole thing. I loved Shogun 2 for example.

I also like Eugen games like Wargame, Steel Division or Warno if a modern shooty type thing is more your game. Maybe try Regiments, that one is also good and maybe a bit less complex than Eugen titles.

Neither of these has base building, both are more of a “this is how many soldiers get for this battle, use them wisely” type game.

Zoot
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You have just perfectly explained why I loved Shogun so much! It was much more forgiving to learn, and to then excel at. Very much a fun RTS. Atleast the original was very well made, I should try the second one.

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Shogun 2 is arguably the best TW game imo.

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Thanks mate

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