Wilson wants EA to be 'thoughtful' with how it puts ads in its games, but can that be done when ads are already interruptive?

What could help triple-A games get even bigger right now? According to EA CEO Andrew Wilson, the answer lies in ads.

During a recent earnings call Q&A, Wilson was asked by an analyst about “dynamic ad insertion” in triple-A titles as a means of revenue. While he thinks it’s “still early” for that, he noted its potential as a “meaningful driver of growth” for the publisher.

In fact, internal teams at EA are already exploring “very thoughtful [ad] implentations,” Wilson revealed. For him, the important thing is to build up communities in games, then figure out how ads are potential growth drivers.

Scrubbles
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Yeah I remember ads in need for speed, unless they mean, interrupting the game for ads …

Maeve
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That’s what they mean.

@[email protected]
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38M

If they’re really that stupid, more people will figure out that cracked games don’t have flaws like this.

@[email protected]
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In NFS the ads/product placements never changed, I suppose they want non-static ads.

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I never even minded the product placement in NFS. It was mostly aftermarket car parts companies. It got weird in NFSU2 when they shoehorned in AT&T Cingular or whatever

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