Battlestate Games continues to assert that this upcoming mode does not constitute "DLC," and is thus not part of the $150 bundle.

True that, but I imagine such sudden flicking to seemingly random positions to be much more obvious than if the hacker had 10 seconds to see the player, tactically preaiming a corner pretending to hold an angle to then be lucky and hit a shot. Would be harder on games with smaller maps, CS like, as holding angles would be much more common than in open worlds - eg. Tarkov.

My point was that you’re multiplying server costs several times to do that complex rendering and still not solving the problem.

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