Dear Cities fans, We see and understand the disappointment many of you have expressed after the release of Cities: Skylines II and the recent release of Beach Properties. We asked for your patience and support, and you’ve shown those. In...

TL;DR:

  • They apologized (again)

  • They will refund everyone who bought the beach DLC and make it a free addition to the game, admitting it was tasteless that they made paid DLC when the game is in a broken state

  • They will focus on base changes and better modding tools before starting to make more DLC (previously announced DLC has been delayed to 2025)

  • Console release delayed

Honestly, this is a good update. It’s everything we wanted to hear. Looking forward to buying the game when it gets fixed.

@[email protected]
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181Y

It’s all sheer greed, too. Paradox has fully embraced the model of releasing sequels with less content than their DLC-enhanced previous games after 2K showed the market had tolerance for it with Civilization. Considering how that already puts them ahead of the curve, it’s amazing that Paradox let this game come out in this state.

@[email protected]
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141Y

To be fair, I don’t expect the sequel’s base game to have more content than the previous game with all its DLCs, but I do expect the base game to have at least as much content as the previous game’s base game.

@[email protected]
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31Y

That doesn’t make it sheer greed; it’s what’s feasible to develop. A systems driven game like a city builder or a 4X game mean that you can’t just drag and drop old content in the new systems and expect it to work and look cohesive. Every fighting game launches with fewer characters than the previous version, and it’s not because it’s some conspiracy to delay dropping the SFV characters in SF6; it’s because swapping out the V system for the Drive system is a massive change, and the old characters take a lot of work to port over. Even the art style in Civ 6 is very different from Civ V. When you try to just copy and paste content between two different styles of art direction, you end up with nightmare fuel Chun-Li in Marvel vs. Capcom Infinite.

@[email protected]
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11Y

Save for Smash Ultimate

@[email protected]
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21Y

Sure, but that was iterative, like Super Street Fighter II Turbo, as opposed to making Street Fighter III. Wherever they go with Smash from here, it will involve a systems rework and fewer characters.

@[email protected]
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11Y

Wouldn’t say it’s that iterative since most characters play differently from their past versions.

But honestly, I wouldn’t mind less characters in the next game, melee is old as fuck and the meta is still changing with the few characters it has.

@[email protected]
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11Y

The ways that they play differently are a few numbers tweaks and occasionally a new animation. It’s not the difference between Melee and Brawl or 64 and Melee.

@[email protected]
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41Y

The base game having less content than its predecessor isn’t the greedy part. It’s the fact that taking advantage of that market inelasticity wasn’t enough for Paradox and judging it acceptable to release a product in this state on top of that.

@[email protected]
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11Y

It’s the kind of decision you make when you run out of cash to keep funding development.

@[email protected]
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21Y

Paradox and Colossal Order have said they literally ran out of cash?

@[email protected]
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-11Y

No, but if it walks like a duck and quacks like a duck…

Everyone ran out of cash in this industry. Investment dried up, and they knew what state their game was shipping in. That doesn’t mean you’re wrong to be upset as a consumer either.

@[email protected]
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31Y

Paradox is extremely healthy.

If we’re both going to be speculating here, I’m going with the more likely consideration for a publisher with record performance. In early August, they saw an early access game get its full release in an unfinished state to massive acclaim and sales (along with similar, larger trends) and decided to test their market with the same.

I don’t even have a dog in this fight; I’m not a city management sim fan. I’m just calling it like it is.

@[email protected]
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01Y

And perhaps that health is because by that point they already started releasing multiple games far too early for a cash injection, one of which ended with them cutting Harebrained Schemes loose. I’m also calling it like it is. I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains. It smells a whole lot like trying to stop the bleeding. As for assigning The Chinese Room to sequel a beloved RPG, I don’t even know where to start there.

Cosmic Cleric
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01Y

I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains.

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