Usually this doesn’t break the mods that fix bugs. That’s almost always data changes.
It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.
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Usually this doesn’t break the mods that fix bugs. That’s almost always data changes.
It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.
Or, hear me out, Bethesda could add parts of the Script Extender to their actual releases, so people wouldn’t need SK/FOSE for every meaningful mod