Well that’s kind of my confusion - because CS:GO isn’t an “easy” game per se, but it’s still massively popular.

It’s hard for me to know why. I do think the skill floor (as opposed to skill ceiling) is a decent part of it - but I honestly think a lot of it is just developers who never knew how to adapt that kind of arena shooter into something that actually makes money.

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CS is a lot simpler to learn, I think, despite the similarly high skill ceiling. Getting good at CS involves a lot of the same skills as boomer shooters, just without the bhopping, rocket-jumping, memorizing/tracking respawn times for items, and stuff like that.

That, and in boomer shooters (at least in 1v1s / 2v2s) there’s the issue of your opponent gaining so much momentum that it can be hard to get the items/resources you need to turn the tide back on them. But in CS it’s relatively easy to turn the tide the next round with pistols or cheap SMGs.

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