"Ultimately, it keeps the game that everybody at the studio worked so hard on alive forever."

Because most people want to play without the hassle of setting up a private server and punching through NAT, or worse, CG-NAT. They want it to Just Work, and having the company run the servers is the best way to do that.

Ideally, they’d just set up the private server software for release and then just run some servers themselves, but I suppose it’s faster and cheaper to make the software just good enough for internal use than to polish and package it for public release, and have to support it too.

Nah, that doesn’t explain it if you work through the thought. Most servers have GM tools built in, it would be impossible to police the game otherwise. And even if they didn’t, most users would be fine with barebones server software.

Trust me, as the resident “good host” for our clan, all I really want it a whitelist, the ability to manually save the server data if it isn’t automatically stored, and maybe password stuff. Anything else is just frills.

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