"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
tl;dr: the “panic button” is asking the senior level designer how to make a big final battle without actually creating a big final battle, and the answer is to reuse previous levels and fight the same guys a few times.
Could be worse, I thought it was going to be crunch.
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tl;dr: the “panic button” is asking the senior level designer how to make a big final battle without actually creating a big final battle, and the answer is to reuse previous levels and fight the same guys a few times.
Could be worse, I thought it was going to be crunch.