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Another game launch, another broken game. How hard is it to just release a game that works? This is a port as well - pretty much their entire job with this was fixing issues and optimisation
Harder than delivering shit and cashing in just as much. The grab&run simply is more profitable than actually putting in the work - especially since there seem to be no palpable negative consequences.
I want to blame the company but from their point of view this business model works so I understand why it keeps happening.
Steam refunds are great for situations like these but I doubt the average casual knows how easy it is. The other platforms are much stricter on refunds.
There’s also the culture shift of gamers defending broken releases with “at least they fixed it!” Or “they released a roadmap for future fixes” that encourages early releases.
A game with a working version on the same platform and distribution program, no less!