Arrowhead Studios releases the first major rebalance patch for Helldivers 2, introducing a variety of new challenges and a few key nerfs.
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Subtle arrogance? It seems like a completely reasonable and well thought out post. People read way too much into normal posts.

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I rather disliked the whole ‘your primary weapon is not supposed to be the weapon you primarily use’. Fine then rename them to small, medium, large or something instead of leading me to believe I should be able to kill a smaller horde without a Destroyer or Eagle.

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I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.

As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.

And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.

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