Okay but really, why are they all boring 3D fighters that have barely changed since the PS2 era?
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The trouble is I could make it truly excellent game and then I could either release it on mobile and make very little money or I could release it on Steam and make a lot of money so what am I going to do?
Sure I could release it on both platforms but then I’m committing to supporting another platform that probably won’t net me that much profit. It’s the same economics that means that developers tend not to release games for Mac.
Certainly. It will take some true pioneers to build mobile as a viable platform but we would all be better for it.