trying to make a AAA single-player shooter in today’s market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long.
See, it’s the last part of that quote that’s the problem. Not the concept of a AAA sp fps.
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See, it’s the last part of that quote that’s the problem. Not the concept of a AAA sp fps.