Skull and Bones is in open beta, and the pirate game has carried over an irritating issue from the launch of Ubisoft's The Division.

Back when that multiplayer game opened its doors to players, everyone discovered a problem with obtaining certain mission-critical information or items: you had to wait in line. The respawn rate was way behind the amount of people playing, causing people to have to wait around for certain items or NPC dialog. Sometimes that wait could be quite long.

Ignoring everything else about how dumb turning this into a live service was, this is batshit game design.

Competing (with combat or other actual mechanics) for limited mission items is one thing. But just fucking waiting for other people? Dumpster fire.

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