Yeah the up front cost of the type of infrastructure necessary to handle the player volume they have is not only expensive, but requires a ton of expertise to be done correctly, AND requires lots individual geographically discrete locations to keep latency down.
The fear for them would be investing in all that infrastructure just for the game to fall off in popularity after a few years.
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Yeah the up front cost of the type of infrastructure necessary to handle the player volume they have is not only expensive, but requires a ton of expertise to be done correctly, AND requires lots individual geographically discrete locations to keep latency down.
The fear for them would be investing in all that infrastructure just for the game to fall off in popularity after a few years.
I wonder if they are hiring.