Roguelike vs. Roguelite Games: The Differences, Explained
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There’s been a lot of discussion over what makes something a roguelike. Here’s what you need to know and why it matters.

My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

Caves of Qud, Ancient Domains of Mystery, Tales of Maj’Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a “traditional roguelike” - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.

However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn’t mean the same thing today as it did 30 years ago. There’s no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don’t meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.

@[email protected]
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11Y

However, dorks like the guy who wrote this article need to understand that language evolves.

When they tried to call things “Rogue-like-like” is where they lost me.

TSG_Asmodeus (he, him)
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41Y

It absolutely blows my mind to see ADOM refered to as “modern”. Thank you, I feel less old.

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