Following this tutorial, I tried gyro aiming on my Dualsense controller, which has analog triggers and gyroscopic motion controls. I set gyro to act as mouse, activated by a right trigger soft pull. If you use Steam with a controller I highly recommend this; it gives you almost as much control as a mouse and keyboard! Along with a few other custom rebinds, this gives me a console-ish experience on Minecraft Java :)

My main reason for wanting gyro in Xbox controllers is that I believe that Windows would then also implement support for it in Xinput. That way it would become a de facto default controller feature and developers would have a reason to directly implement it in their games. Then we wouldn’t be dependend on Steam Input to use it at all.

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Yup, that’d be fantastic! We also probably wouldn’t have to choose between gyro and analog triggers when it comes to third party controllers and their usual Switch Pro Controller/xinput modes if that became a thing.

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