When I used Bazzite, I had it on a samsung laptop and on my steam deck, both worked perfectly for the handful of months that lasted. It integrates seamlessly with steam’s updater so apart from updates taking longer, you wouldn’t be able to tell it wasn’t vanilla from gaming mode. Layering my own packages on top was painless and worked fine too, I particularly remember using tailscale that way. Overall it was rock solid and hands off, most variants keep themselves and flatpaks updated on their own and whatnot.
I came from vanilla stramos and I had it on my laptop as soon as I got it. On the desktop side, I hadn’t moved away from windows 10 yet, and by the time I did all my devices were already on NixOS. All in all if nix’s declarative approach didn’t tickle my nerd bones so perfectly, I’d probably be all in on it to this day.
It’s very much set and forget, and straight up walks you through the basics with a friendly first time setup tool (that you can also invoke at any point afterwards). Useful gaming and quality of life tweaks out of the box, great balance between up to date and stable, atomic updates and built-in rollbacks so it’s super hard to break too. It stays out of your way and keeps things updated as needed, you just have to reboot now and then to apply like an Android phone.
The one thing to keep an eye out for is manually editing config files and such isn’t going to be the same as you’d expect since it’s atomic, but you can still get it done most of the time. Lots of info for Silverblue out there, and as another rpm-ostree based distro, most should apply to Bazzite as well.
This GitHub issue claims you just need to install the rpm, enable the service and reboot, has anything changed in the meantime?
In my limited experience with Tailscale, it was about that simple back then, at least.
Yup, I hear ya. It’s funny, the reason I was hyped before was it honestly didn’t even cross my mind they’d launch it with all the cool features disabled. Makes no sense.
The way they’re wording it gives the vibes it was purely a business decision so it doesn’t cannibalize PS5 sales or something, except that then makes it so that no one really has a reason to get it on PC either! Gotta love it.
At this point I’m hoping the community will pick it up and hack away at it to enable whatever they can, maybe I’ll consider it if something like that turns out to be feasible in the future.
I’ve finally sat down and beat the first Psychonauts game, in anticipation for the sequel. What a gem, I’m glad I did! Can’t wait to dive into 2.
Side note, I know Steam got the easier, patched version of Meat Circus and that still kicked my ass for a good handful of tries. Hell of a difficulty spike for a game that’d been really forgiving right up to that point, apparently failing either the escort section or the platforming gauntlet used to mean losing a life? I’d probably have watched the ending on yt at that point lol. As it is, I found it needlessly frustrating and mildly annoying but definitely doable.
Taking a closer look, you’re right. I was fooled by the headline there, serves me right for not double checking 😅. As a Wii owner back in the day I’m all too familiar with the limitations of accelerometer only controllers so that’s massively disappointing.
I’ll probably be sticking to playstation controllers for the foreseeable future anyhow for how feature packed they are, just wish gyro became more widespread.
My feelings exactly, I can only hope the leaked Sebile controller does come to exist as a finished product someday. Gyro and proper haptic feedback would basically put it on par with the Dualsense sans touchpad and it’d mean all major platforms have gyro available by default.
Same. What really gets me with this one is that the assets look ripped straight out of the original for the most part, not sure why they didn’t go with the route of extracting them from supplied game files like most every other similar project I can think of. I can’t imagine it’d be due to technical limitations.
I don’t think it’ll make it to the end of the day, but hey, at least they had the sense to keep it a secret until it was ready lol
I’ve been playing some co-op Nioh, currently going through some of the postgame content (I think?).
The things it throws at you are such bs sometimes and I don’t love the reliance on gear drops or how some basic abilities are locked behind leveling but if you stick with it and get used to the gameplay it gets pretty fun and rewarding. The whole stance system pretty much means every weapon type has three distinct movesets and learning to switch between them on the fly is fun. Plus, ki pulse, aka active reload but for stamina management? Low-key genius mechanic, didn’t expect it to feel nearly as fun as it does!
I imagine folks who are into PvP build crafting would have a field day too, lots of knobs to twist there.
Been playing LunarLux, delightful little game. It’s like the people behind it were like “What if we take the Mega Man Battle Network aesthetics, general vibes and battle system but have combat be turn based and get the player to dodge attacks like in Undertale sometimes?”
I have tons of nostalgia for the MMBN games so this doesn’t come from an unbiased place but man, they’ve nailed the sheer Saturday morning cartoon energy the originals had down to a T. The scale is a lot smaller but I can’t wait to see what the studio comes up with next if they decide to follow up on this!
That’s not what I’m talking about, Steam’s recommended prices don’t follow exchange rates because they actually try to take every country’s economic reality into account.
See here, the latest suggested conversion for 60 USD is actually 162 BRL which honestly is pretty reasonable.
That feels like the physical version of how most publishers treat Steam regional pricing suggestions here, and I imagine in a lot of other developing countries.
For reference, the suggested equivalent of 60 USD was something close to 180 BRL last I checked but you’d be hard pressed to find an actual AAA game for less than 250~300 BRL. Not coincidentally, that’s also in the neighborhood of a straight USD to BRL conversion at the usual rates.
It’s worse than that, you can’t even get it for yourself at all if you already own anything in there. Or at least I don’t seem able to do anything but get it as a gift.
Apparently the publisher can either set it up like that or have the usual partial discount you mentioned, and Atlus unsurprisingly chose the most infuriating option.
Sure! With this module, it’s pretty much indistinguishable from vanilla steamos apart from some more complex decky plugins not working. I daily drive it on my own deck.