Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
- 1 user online
- 108 users / day
- 422 users / week
- 1.12K users / month
- 3.95K users / 6 months
- 1 subscriber
- 12.5K Posts
- 86.7K Comments
- Modlog
What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.
I think there are toggles for that in the first Spider-Man as well. It’s there in the System Shock remake, too, as well as (I think) Jedi: Survivor.
Don’t Starve is probably the supreme example of this. It’s great. You can adjust difficulty in specific areas.
I loved this in Mount and Blade: Warband, not sure if it made it into Bannerlord.