Sony Patent Aims To Change Game Difficulty In Real Time As You Play - Insider Gaming
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Sony has published a patent that talks of amending in-game difficulty levels in real time as a player perhaps struggles or succeeds with certain elements
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111Y

What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.

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31Y

I think there are toggles for that in the first Spider-Man as well. It’s there in the System Shock remake, too, as well as (I think) Jedi: Survivor.

Drusas
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61Y

Don’t Starve is probably the supreme example of this. It’s great. You can adjust difficulty in specific areas.

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31Y

I loved this in Mount and Blade: Warband, not sure if it made it into Bannerlord.

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