Or you could just fly up there

I see Sean Murray has learned nothing from the No Man’s Sky hype cycle. I don’t want grandiose promises about the scope and scale of the world, I want to know what exactly I’ll be doing in it. They’re promising role-playing depth, but the whole part about “building, survival, and exploration” just makes me feel like it will be another survival sandbox game with some RPG elements.

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You also can’t have that much roleplaying depth with a procedurally generated world. There’s only so much that we’ll be able to do on RNG alone.

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That’s why the likes of STALKER and Subnautica stand up in my mind in terms of survival, exploration, and adventure. Hand-crafted worlds and quests are hard to beat.

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