I mean it’s not like Sony doesn’t have a history of failing to support their peripherals with first-party titles. Then again adding PC support feels like they recognize there aren’t enough first-party titles and are trying to pad the library of games out. At least it means the VR2 is less likely to just sit around collecting dust.
So, they’re no longer part of Activision and presumably no longer part of Microsoft, but they want to keep working with Microsoft? So will they be completely independent or are they just no longer under Activision in the Microsoft hierarchy? Either way I hope a partnership with Microsoft means they might be able to make Spyro 4. Also, excited at the prospect of studios breaking away from Embracer. Obviously there is no guarantee that they’ll be treated better, but at least they have a better chance of not being shut down by the end of the month.
I never played Galaxies, but I was always fascinated by the concept of it, especially before it was revamped. The idea of giving you the freedom to just exist in the world of Star Wars was always something I wished more games would do. I mean, I loved KOTOR for what it was, but you were still the main character of a story someone else had written. It’s a shame nothing has really tried to emulate the style of Galaxies since then.
It’s a shame for everyone involved, but at the same time it doesn’t feel that surprising. It doesn’t feel like their games after Until Dawn reached the same level of success. I remember the Dark Pictures Anthology getting mixed reviews as it went on and I don’t really remember much about the Quarry’s reception except the hype around it being the next Until Dawn.
Thirty hours into Yakuza: Like A Dragon. Main story has started to ramp up, but I keep getting distracted by the business management mini-game and the kart-racing minigame that I just discovered while wandering around the map. It never ceases to amaze me just how dense these games are and just how many side activities they managed to pack into one game.
This is what happens when you wish for the resurrection of a beloved IP. Another finger on the monkey’s paw curls. The idea of a Crazy Taxi live service game is weird enough, but it’s just bizarre that they are using Fortnight as a major inspiration for the Jet Set Radio reboot. I guess at the very least we are getting proper remakes of these games alongside the live service reboots. It will be interesting to see how the games do head to head, especially with the difficulties live service games have been having lately.
Back to Yakuza: Like A Dragon after a week of playing steam demos from the Next Fest. I was surprised at just how many I ended up enjoying. Crypt Custodian is a neat little metroidvania about a cat sentenced to be the underworld’s janitor. Nice art style, sense of humor, and good puzzles. Cryptmaster is a typing-based dungeon crawler where every enemy you defeat gives you letters that you use to spell out the names of the skills you use in combat. It’s certainly an inventive take and I’m looking forward to the release. Surprisingly, my favorite demo ended up being for a platformer called Happy! the Hippo. It’s based on janky PS2-era platformers like Spyro: Enter the Dragonfly. The game is purpose built for you to pull off those kind of tricks where you skip chunks of the level or even break outside the bounds of the game entirely. It’s really fun to play, but what I’m really enjoying about the game is the weird, almost horror game stuff that shows up the longer you play. It feels like an ARG game in a way, like Crow 64 if anyone remembers that. Or something like Shipwreck 64, a game that is a platformer on the surface but is actually a horror game once you get in far enough. Except Happy! the Hippo never turns into a horror game. At least not in the demo. There’s plenty of strange stuff the more you explore, but it never descends into an outright horror game. It feels like all the talk about how old 3D platformers could be unsettling and odd was a major inspiration for the game. Hoping the finished the game keeps that tone when it releases.
Hard to say if he’s right given how much of this is behind-the-scenes business dealing. I honestly didn’t think much about them ending support for the game, since it had been so long since it was released. Still, announcing they were going to support the game until 2025 and then ending updates the same year their sequel game is supposed to launch isn’t a great look. Especially since Evil Empire was still talking about continuing updates last year. Makes it seem like a sudden decision on Motion Twin’s end. It’s impossible to say for sure, but it really feels like they didn’t want their old game serving as competition. Hopefully Evil Empire is able to recover and start work on their own project.
The gaming industry is dying is an ice-cold take at this point, but I really don’t see how it’s sustainable in its current form with the way things are going right now. Sure, the analysts are saying things will course correct, but how is that supposed to happen if nothing in the industry changes? Games are just going to get more expensive to make and it feels like the cost-cutting is only going to get worse as more companies invest in AI tech.
Sure it is, Yves. If any game would qualify as quadruple A it’s the Black Flag spinoff that’s been in development hell for years. Genuinely curious how long this game lasts, even if it does get good reviews and finds an audience. Feels like Ubisoft would have cancelled this ages ago if the government of Singapore hadn’t been providing subsidies to help fund the project.
Yes, because console wars. A lot of people that bought into the Xbox brand are angry Microsoft is “giving up” and “disgracing” developers by putting their games on PlayStation. It doesn’t help that without a clear statement from Microsoft people are free to speculate that Microsoft is going to be the next Sega and Phil Spencer is going to personally come to their house and destroy their Xbox.
More seriously, there is some genuine concern about what will happen to the digital libraries of people who bought into the Xbox eco-system if Xbox stops being a thing. Or what will happen if the AAA game market comes down to Sony and Nintendo. But there are a lot of people angry their favorite mega-corporation “lost” even though we have no idea what Microsoft’s actual plans are.
Basically. The main rumor is that Starfield, the new Indiana Jones game, and all of their other first-party exclusives are going to be coming to PS5 and Microsoft is giving up on the idea of console exclusivity. Not sure what that means for Xbox in the long-term, but it is going to be an interesting week.
Well, that’s certainly not going to reassure Xbox fans. Just seems like they’re waiting for things to die down before confirming the rumors. It will be interesting to see how that goes. If they start treating PlayStation the way Sony treats PC in terms of releases then I could maybe see the Xbox consoles staying afloat as a Gamepass box. I’ve seen speculation that they’ll pull out of the console market entirely, but I just can’t see Gamepass coming to the PS5 or Switch especially since Sony has been trying to build up their own answer to Gamepass with their PS plus tiers. Then again stranger things have happened. If they do decide to become the next Sega it’s going to be surreal watching Halo and Gears of War show up on PlayStation.
Honestly, I’m curious to see if this rumor turns out to be true. If it does then I’m not really sure what that means for Xbox in the long-term. Putting just Starfield out on PS5 is one thing, but it sounds like they are thinking of putting most if not all of their first-party games on other platforms. If you’re releasing your first-party games on other consoles then what exactly is the point of the Xbox? Is it just going to become a Game Pass box or are they planning on pulling out of the hardware business entirely like Sega?
Granted, it is from GamesIndustry.biz, but this really seems aimed more at investors and shareholders who are going to have a very skewed sense of what hopeful means. Personally I’d say all of the indie hits we saw in 2023, and continue to see in 2024, are a good reason to be hopeful about the future of the industry. I’d also throw in the success of Baldur’s Gate 3, which brought CRPGs back into mainstream prominence after years of being a niche genre for hardcore fans.
I mean, every “Mon” series has to deal with the fact that your basically making animals fight for your amusement, but that this is somehow a good and normal part of the world that the player shouldn’t think too much about. But yeah, unless the game is trying to actually comment on that aspect of the genre then it’s probably best not to even bring it up. Palworld is an interesting case. What with the guns, putting pals to work, and butchering them for resources. Admittedly, I haven’t played the game, but it really doesn’t paint the player in the best light. You’re certainly not an innocent ten-year old off an adventure. If anything you’d be a villain in a Pokemon game. But it’s difficult to say how hard the game wants you to think about that. Like, is the fact that the game lets you do all these things the developers way of saying “Being a Mon trainer would be really messed up if these games were realistic” or is it part of the “Pokemon with Guns!” attitude that has been a big part of the marketing?
Either way, I think that a game that focused on building a cooperative relationship between a “trainer” and their Mons would be interesting. Like instead of just capturing them and sticking them in a PC you would need to actually work to keep them satisfied and willing to follow you. Kind of like SMT mechanics, but more of a constant relationship you have to manage. Could get tedious, but it’s an interesting idea.
That’s strange. Especially since it’s still for sale on places like GOG and on sale at that. Hopefully this is just an error on 2K or Valve’s end and it will be back up. If not then I don’t really know why. I mean it’s an anti-war third person shooter from 2012. Its not exactly the most controversial game anymore. Unless there’s some license that expired that 2K doesn’t want to pay to extend.
Sony finally remembered that Bloodborne existed at the worst possible time. Still, at least the game isn’t being outright canceled and judging from the Micolash redesign, it looks like the creator is making the best of it. I do wonder if there’s a possibility the creator could sell the game now, since it’s now a legally distinct gothic kart racing game and not a Bloodborne fan game.
Yakuza: Like a Dragon. I’ve been meaning to get to it for a while. Still early on in the game when it’s still introducing new mechanics, but I’m enjoying it so far. I was kind of skeptical if I’d enjoy a turn-based RPG Yakuza game as much as I’d enjoyed the previous ones, but the combat is winning me over. Being able to summon a flock of pigeons to peck enemies unconsciously certainly helped.
Honestly, it’s refreshing to see someone actually brainstorm solutions to these problems rather than just telling people to get mad. It’s a long shot but a legal win in any major market could see business practices start to change. Like when the EU revamped its privacy laws and suddenly every website gives you the option to reject some of their tracking cookies. Or whatever the impact of China’s new regulations on spending in games actually ends up being. It’s worth the effort at the very least.
Cautiously optimistic that this will be good. I appreciate they are at least trying to make combat seem more in-depth than just hacking away at enemy’s with a sword. Hopefully the game lives up to that promise. It’s a shame we’re not getting a proper third Pillars game, but at least we’re getting something else set in the that world.
Not that surprising an outcome given it was either this or go bankrupt through legal fees as the case dragged on. At least there’s still Ryujinx.