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The term AAA has always just meant games made by larger developers/publishers to distinguish from games made by smaller ones. That’s really it. Large vs small budget would be another way to think of it.
It’s never implied anything about innovation or risk-taking, or uniqueness or mass-appeal.
AAA games originally meant games with massive budgets that innovated. They gave rise to story driven games with high quality gameplay elements . One of the first AAA games was final fantasy 7.
From wiki
As opposed to
So like i said. AAA used to mean high quality but has lost that meaning as time has passed and game companies stopped taking risks.
All those quotes (none of which I could I actually find working references to support, I even have a copy of the “High Score!” book referenced in the article, at least the 2nd edition) are focused on budget and production value. Any expectation of quality is just based around bigger budgets leading to higher expectations.