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Wouldn’t ARM cause a lot of compatibility issues? I’d imagine we’d need to stick to small form factor x64 for now.
I run windows on ARM, no issues using x86-64 apps.
That gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don’t break entirely.
It mostly works but you do get a small performance hit. Comparable to to the proton -> dx conversion.
That said, games tend to hit the GPU much more than the CPU