Super interesting, but I couldn’t determine if they’re paying a voice actor for a few hours, then use that as a baseline for AI. Or, if they just went straight to AI without hiring a voice actor.
I’m wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I’m really on the fence about it since it really could put extra life into games where it just isn’t normally feasible to make all NPC’s unique, dialog etc so you end up with a lot of “I took an arrow to the knee” type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I’d still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale
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Super interesting, but I couldn’t determine if they’re paying a voice actor for a few hours, then use that as a baseline for AI. Or, if they just went straight to AI without hiring a voice actor.
I’m wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I’m really on the fence about it since it really could put extra life into games where it just isn’t normally feasible to make all NPC’s unique, dialog etc so you end up with a lot of “I took an arrow to the knee” type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I’d still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale