rezz
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1Y

BOTW is incredible. Probably my favorite game in terms of design.

However, its dungeons aren’t just weak, they’re barely skirting the definition of dungeon. They’re by far the weakest part of the game. Its story is solid but I think the execution of the story and performances are also weak.

Majora has a gameplay loop that is completely one with its story. Very few games manage to have the core loop truly be informed by their story, which is sublime when it happens.

And it also hits traditional Zelda tropes, such has dungeons with legitimate puzzles that you have to think about.

BOTW would be THE GOAT game if its weak points weren’t so weak compared to the rest of the franchise. They were sacrifices to its new gameplay paradigm. But they really didn’t have to be sacrificed.

Majora, especially if you played it when you were like 12, caused you to feel real anxiety constantly. The dread was always marching your way.

BOTW is simply the opposite. Total freedom and creativity means there is no urgency or anxious story beats propelling you to some catharsis.

kratoz29
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12Y

Thanks for the explanation!

Although I haven’t played BOTW I saw my gf finish it, and I think you are correct, the “dungeons” feel pretty weak, I’d say even boring as a not focused spectator.

The OST wasn’t any memorable to me as well.

I didn’t play MM back in the days only recently played the 3DS version, and I think it had some quality of life improvements, to the degree that felt as cool as Ocarina of Time, indeed I prefer MM, although I don’t think it has the same replay value as the anxiety issues that it comes with for most people 😅

rezz
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Speaking of OST, this is the best “remix” of Majora soundtrack. I listen to this all the time:

https://www.youtube.com/watch?v=gQCfO5qwF_0

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