MGS1 and MGS2 are locked at 720p on PC, but getting them to run at higher resolutions has turned out to be trivial with a mod.

Dark Souls 2 framerate for example

It was locked at 30 for all of development, then they edited the text file for the PC release.

With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast

Didn’t that also initially get fixed by a person on the interwebs?

Man that is such a collosal fuck up. It’s been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.

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