NVIDIA's upcoming Half-Life 2 RTX project has major visual improvements: new HEV suit has 34x more polygons than Valve's original HEV suit in Half-Life 2.
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101Y

Why when you can capitalize on something that was already successful 20 years ago and exploit people’s nostalgia.

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11Y

The problem with ray tracing is that the most effective way to make it shine is on something hasn’t shown potential with extra textures (like normal map) and PBR.

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