but at a glance
You must have missed this part. I’m well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It’s funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they’re quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they’re actively looking for more info.
The article title seems to oversimplify things a little with the “too hard” bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as “too hard”, but they read like there’s a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there’s an actual issue here, I don’t know, but seems there’s more to this than just a case of players complaining about a hard game being hard.
Haven’t played it myself, but from what a friend who has played it told me and from what I’ve read, the game was pretty buggy after launch, and the devs didn’t put much post-launch work into it.
Also, it’s an isometric ARPG, akin to Diablo, rather than a MOBA. Check out Last Epoch if you’re looking for a good ARPG.
Because it’s nice to have options, and as we’ve seen time and time again, once a certain site/service becomes the de facto for that niche, it’s all too easy for them to start squeezing their userbase for more money.
If you think Nexus won’t go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.
I think you’re jumping to conclusions a little too quickly, there. Was my time in WoW habitual? Definitely. Escapism? Sure. Unhealthy? More often yes than no. Every time I quit, it was because the game wasn’t fun anymore.
I’m sure you mean well, but you may not want to draw conclusions based on a couple lines of text.
It would make good business sense to drop Craftopia, but kind of a shitty move imo. Many people bought it with the hope that the devs would finish it.
I tend to avoid early access titles for mainly this reason, and am specifically waiting on Palworld to hit 1.0 because of how Craftopia development was handled.
For Fallout 4, in no particular order: Troubled Waters Pickman’s Gift Here There be Monsters The Big Dig Last Voyage of the U.S.S Constitution Hole in the Wall Silver Shroud Cabot House Spectacle Island - while not a quest, this is a good settlement area if you’re into settlement building
A bit off topic, but if you have access to mods, there are some great quest mods for Fallout 4. I didn’t do much with modding for 3 or NV.
MMO player, here. Give me 100 gofer, kill things, or escort quests (okay, maybe only a couple escort), and I’ll be happy, as long as I get a few pennies and a marginal upgrade every so often.
In all seriousness, I call these types of games “run around and do things” games, where the gameplay is fun and the world is interesting, so the quests are mostly just there to nudge you in various directions.
I picked up the game about a month ago in prep for 1.0, and have been having a blast with it. So many of the features and design decisions made show that the devs truly care about their game and are striving to make it good, rather than just financially successful. The game is $35 USD and well worth the asking price IMO. While there is an in-game cash shop, it’s all cosmetic and can be easily ignored.
He has bills to pay like the rest of us, and considering he left traditional games media to start a crowdfunded project (NoClip), I doubt he would take a deal like this unless he needed to.