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Cake day: Feb 14, 2024

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He has bills to pay like the rest of us, and considering he left traditional games media to start a crowdfunded project (NoClip), I doubt he would take a deal like this unless he needed to.


I’m on my 2nd Cloud 2 headset, love them. The only issue is the plastic on the sides tends to crack after a couple years.


I bought that on a whim when it released and the worst part about it IMO was the limited replay value.


but at a glance

You must have missed this part. I’m well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It’s funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they’re quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they’re actively looking for more info.


In Japan. It’s supposed to release globally sometime this year.


It’s an open world anime game with action combat. Sure, there’s more to it than that, but at a glance, I can see how people can make that connection.


The article title seems to oversimplify things a little with the “too hard” bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as “too hard”, but they read like there’s a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there’s an actual issue here, I don’t know, but seems there’s more to this than just a case of players complaining about a hard game being hard.


I think games with sprites are great, but I can’t say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character’s face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.


I knew there was some jank with the fluid system, but not to this degree. I now feel less bad about leaving some pipe setups in a “good enough” state instead of optimizing.


Haven’t played it myself, but from what a friend who has played it told me and from what I’ve read, the game was pretty buggy after launch, and the devs didn’t put much post-launch work into it.

Also, it’s an isometric ARPG, akin to Diablo, rather than a MOBA. Check out Last Epoch if you’re looking for a good ARPG.


The article states that the PS5 is responsible for significantly more gaming hours, so a large number of PS4 users are likely mainly using their device for streaming or similar. Hell, I still have my PS2 and 3 in my closet since they’re my only dvd and blu ray players.



Because it’s nice to have options, and as we’ve seen time and time again, once a certain site/service becomes the de facto for that niche, it’s all too easy for them to start squeezing their userbase for more money.

If you think Nexus won’t go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.


They don’t care about their own long term survival. Their goal is to boost the next quarter and collect their bonuses, and when things go south, they jump ship with their golden parachutes and head to their next executive job.


Ubisoft has stated in the article they will be redeployed to XDefiant and Rainbow Six.


Quite a few people in The Division community loved the Survival mode from Division 1, so I figured would have had a good audience. I’m a Division fan, but didn’t care for Survival or the Beta of Heartland, so can’t say I’m heartbroken over this.


It’s worth noting this will also be coming to PS4/5, Xbox, Steam, and Epic.


I recently got into Gunpla, so this game looks a lot more interesting now.



I think you’re jumping to conclusions a little too quickly, there. Was my time in WoW habitual? Definitely. Escapism? Sure. Unhealthy? More often yes than no. Every time I quit, it was because the game wasn’t fun anymore.

I’m sure you mean well, but you may not want to draw conclusions based on a couple lines of text.


I had over 11k hrs in WoW when I quit. That was over the span of 12 years and definitely included some extended breaks, but there were also long periods of 6-10 hrs a day for extended periods.




I had a 1080 for 6 years, was a great card. I ended up having to replace it since it started causing crashes when under load.

I bit the bullet and replaced it with a 7900 XTX, here’s hoping this one lasts another 6+ years.


We need games with half billion dollar budgets (90% marketing)! More higher fidelity graphics! Loot boxes in the loot boxes! Double battle passes! Go big or go home!

/s btw


It would make good business sense to drop Craftopia, but kind of a shitty move imo. Many people bought it with the hope that the devs would finish it.
I tend to avoid early access titles for mainly this reason, and am specifically waiting on Palworld to hit 1.0 because of how Craftopia development was handled.


For Fallout 4, in no particular order: Troubled Waters Pickman’s Gift Here There be Monsters The Big Dig Last Voyage of the U.S.S Constitution Hole in the Wall Silver Shroud Cabot House Spectacle Island - while not a quest, this is a good settlement area if you’re into settlement building

A bit off topic, but if you have access to mods, there are some great quest mods for Fallout 4. I didn’t do much with modding for 3 or NV.


MHW was great, but I feel I can’t go back after playing Rise since the combat is much improved imo. I did feel the larger maps and tracking mechanic made World a better overall experience, though. Also, wirebugs > slinger.


Yep, my thoughts exactly. The last “physical” PC game I bought was Mass Effect Andromeda, and it was just a box with a code. I still buy physical Switch games, though, but partially because I get them with Amazon reward points, which sadly aren’t usable on digital items.


MMO player, here. Give me 100 gofer, kill things, or escort quests (okay, maybe only a couple escort), and I’ll be happy, as long as I get a few pennies and a marginal upgrade every so often.

In all seriousness, I call these types of games “run around and do things” games, where the gameplay is fun and the world is interesting, so the quests are mostly just there to nudge you in various directions.



Per the article, it’s sold 15M copies, with an additional 10M players on Xbox.


I picked up the game about a month ago in prep for 1.0, and have been having a blast with it. So many of the features and design decisions made show that the devs truly care about their game and are striving to make it good, rather than just financially successful. The game is $35 USD and well worth the asking price IMO. While there is an in-game cash shop, it’s all cosmetic and can be easily ignored.


I was looking forward to this one for months, but shipping it with nProtect Gameguard rootkit is a hard pass.