The hand-craftedness of morrowind. That was why is was so good. There was always something hidden. You saw the dev’s hand in every area knowing someone would explore it even though it’s off the beaten path. The vendors actually carried or stored their inventory and it could be stolen without some theft marker telling the guards across the world "this is Balti Ser’s wooden fork, remove from player!’
Oblivion and later: paintbrush go brrrr
He seems very happy to keep working on it and he’s bringing on help as he needs. He’s even taking breaks from other project to prevent burnout. Seems like he’s practicing good balance. Why does someone need to move on from a passion project they’re approaching with a level head and have invested their career in?
Not really, it would simply push safer practice and encourage use of open source materials. It would also encourage a push for code standard development and higher quality legislation. If you’re going to reveal it, why even use proprietary code? The copywrite still applies in the cases of unauthorized use. Proprietary net code is just to obfuscate data mining and the extent to which security is breached. There’s too much profit in multiplayer games for companies to simply give up because they have to work data mining in from another vector.
Yeah that makes sense too but those are also reasonable to have as a protected setting to turn on/off. I think the post is pointed at involuntary blocking.