⸻ Ban DHMO 🇦🇺 ⸻
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Joined 2Y ago
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Cake day: Jun 13, 2023

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Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.

It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.

[1] https://steamdb.info/app/1127400/charts/


Creating a film or TV about a well known video game franchise is a safe bet for film companies as they don’t need to get the audience interested in a new story, just re use an old one that already has some fans who’ll just have to watch it. Probably helps the videogame publisher as well, especially if the film leaves you wanting more


You say that yet I have contributed to open source software. They are allowed to do what they want with it for free but from a moral sense they should contribute back to projects that they benefit from.


It would be good if successful Godot developers contributed to development or financially instead of leaching off of it


I’ve been thinking about the 30% cut and I think to some extent Valve earn it. They’re not just hosting the download for your game and managing updates and payments. They’re also running your forum, running your multiplayer (if you take advantage of the Steam Datagram Relay), making mods easy to manage and share, making controller support easy to implement and making it easy to port to Linux and MacOS.

Apple and Google also take a 30% cut (+$100 USD/year and semi-recent Mac for Apple). In comparison I think Valve to a lot more to earn your 30% (even if I still think its a bit high considering how much money they make)


How dare they ask for money when Starfield is clearly just a Windows mod