• 0 Posts
  • 7 Comments
Joined 1Y ago
cake
Cake day: Jul 29, 2023

help-circle
rss

I’ve been wanting to play that. Considering it already takes me something like 30-40 hours to launch a rocket in base game, I’m anticipating that getting through the DLC is going to keep me busy a while.


I did the same thing, but mostly because my computer worked, did what I needed it to do, and I was too lazy to replace it until I was basically forced to.

After building a new PC and switching over to Linux I was like “why didn’t I do this a long time ago?”


Valve pulled support for Steam at the start of January 2024 for Windows 7/8. I thought that was the end, but apparently it actually just meant “Steam may still run but we don’t support it in any way”. Which surprised me when I booted up the old Windows 7 PC a few months ago and discovered that Steam still ran and seemed to work.

Apparently this update is actually incompatible and now Steam won’t run at all.


It’s actually available for individuals now, the first time Microsoft has done this. Though it isn’t clear if Home versions most individuals would have is included, or if it’s for the Pro version only.


I’m kind of with you with Terraria. I’ve put about 120 hours into it so it’s not like I didn’t get my money’s worth. But with that, it really feels l’ve done everything I feel like I need to do in Terraria. I think one thing the game kind of suffers from is being around for over 10 years with new content being added the whole time, and sorting through all that requires too much time digging through the wiki. Even when it comes to things like base building, dealing with all the workbenches and crafting stations gets tedious.

Another problem I had is after a while, a lot of the music starts getting really repetitive.


Besides what people have mentioned, you also have simulator type games like SimCity. Though with SimCity, I got bored of the “new” SimCity they released… in 2013. Either play something like SimCity 4000, or try Cities Skylines.


The thing is, it forced the people making games to release them as a finished, working product, with the bugs (mostly) stamped out.

Today it’s just push something out the door now, and we’ll patch it soak them for even more money with DLC later.