• 3 Posts
  • 17 Comments
Joined 2Y ago
cake
Cake day: Jun 21, 2023

help-circle
rss

As much as I’d love a sale, the game is really quite tough. My partner was/is streaming it on twitch, she’s a moderately good gamer and she spent probably an hour on one of the mid stage duets.

I do have “Less Hard” as a difficulty setting that drops the notes you saw in the trailer, probably in half. And if people really want an “Even Less Hard” mode, I can add that in probably a day or two.


I DIDNT KNOW STEAM WAS GONNA PUBLISH THAT ON PAGE. Haha I thought steam just wanted to know every possible naughty thing so they could assess who to share the game to during marketing. But FINE.



Ooh if you love rhythm games you’ll definitely be able to play through it I reckon. Hard mode is pretty tough, but I added Less Hard which has fewer notes and wider note trigger zones. And if you ever get stuck, you can switch on Nigel Mode which plays the level for you.


Haha thanks so much! Ive been working on it on the side, but also most weekends for about 8 hours a day (no kids helps!). I worked night shift at the sleep lab for 5 years, and when the patients were snoozin’ I’d just start working on it. When I went back to day shifts and actually had to do my job, progress slowed a bit, but then it just ended up gobbling ALL weekends.


If it’s a randomly selected Windows User, I’ll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.


Not yet, but it works with switch controls on PC one reviewer said?

If it does well, I think Unity lets me port to Switch fairly easily…


Bless you man, I appreciate it! If you like it, someone told me that once a steam game gets past 10 reviews, it gets better presence? If you get the time, hide a Lemmy reference in there so I know it’s you 🤝


How did you pick up coding? There was some free old book online by a guy who called “=” a “gozinta”, but I can’t find it anymore… I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough.

What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you’re not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that!

Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they’re set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn’t waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence.

I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts…


Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG) [Trailer](https://youtu.be/h7VpzrOzc_I)
fedilink

Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG) [Trailer](https://youtu.be/h7VpzrOzc_I)
fedilink



SquigglyEmpire is trying to say that “the N word” typically refers to a derogatory word for black people, not for Nazi.

Video games would probably ban you for saying Nazi because it’s a nasty thing to call someone or be called. It probably isn’t relevant to the game and it’s a topic they’d probably prefer not to have discussed.




Thank you! If it fails to live up to your expectations please send me your PayPal details and I will reimburse. This is not a joke.


"Lemmy at em!" says some wisecracking character in my video game maybe, in a referential nod to a relatively niche community in an attempt to appeal. For the past six years I've been working on Game Over, a Comedy Rhythm RPG, and maybe you'll like it? There's a little [demo on Steam](https://store.steampowered.com/app/2021600/Game_Over/) and also one [on itch.io](https://threeduck.itch.io/game-over) which you can play free of charge! What a deal! What a sweet treat for yourself and friends! Also I don't have a complaints form, so if you have any, please comment below and I will angrily defend myself and take potshots at you. Call now!
fedilink

You might like the demo for a game I’m making. It’s free, on Steam and is a standalone game (not just a slice of the main game), where the little demo character dies if you quit. So he does everything in his power to convince you not to.

I’ve yet to hear of someone who didnt enjoy the experience.

store.steampowered.com/app/2021600/Game_Over/