Haha thanks so much! Ive been working on it on the side, but also most weekends for about 8 hours a day (no kids helps!). I worked night shift at the sleep lab for 5 years, and when the patients were snoozin’ I’d just start working on it. When I went back to day shifts and actually had to do my job, progress slowed a bit, but then it just ended up gobbling ALL weekends.
How did you pick up coding? There was some free old book online by a guy who called “=” a “gozinta”, but I can’t find it anymore… I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough.
What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you’re not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that!
Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they’re set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn’t waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence.
I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts…
SquigglyEmpire is trying to say that “the N word” typically refers to a derogatory word for black people, not for Nazi.
Video games would probably ban you for saying Nazi because it’s a nasty thing to call someone or be called. It probably isn’t relevant to the game and it’s a topic they’d probably prefer not to have discussed.
You might like the demo for a game I’m making. It’s free, on Steam and is a standalone game (not just a slice of the main game), where the little demo character dies if you quit. So he does everything in his power to convince you not to.
I’ve yet to hear of someone who didnt enjoy the experience.
As much as I’d love a sale, the game is really quite tough. My partner was/is streaming it on twitch, she’s a moderately good gamer and she spent probably an hour on one of the mid stage duets.
I do have “Less Hard” as a difficulty setting that drops the notes you saw in the trailer, probably in half. And if people really want an “Even Less Hard” mode, I can add that in probably a day or two.