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Cake day: Jun 11, 2023

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Assuming you’re primarily interested in gaming performance; wait for reliable 3rd party non-DLSS benchmarks.

From the Nvidia presentation, the 5070ti looks great, but the performance uplift over previous gen in their slides pretty much only applies to games with frame generation. Not every game will implement DLSS 4 let alone DLSS. You may still need the better rasterisation of the 5080 depending on your monitor resolution and desired fps.


AMD has clawed back a hefty 10% market share in the desktop x86 CPU segment over the last year. And that has us wondering, could those crashing 13th and 14th Gen CPUs be hurting Intel’s sales?

I mean that’s a pretty obvious yes. Even if the 285k had been a decent product I still wouldn’t have considered it after seeing that Intel knew about oxidation issues and tried to hide it. Then you have the poor thermals and high power draw of previous 2 gens on top of the cpu problems. I’d already made up my mind to upgrade to AM5 before the 9800x3d was released and reviewed.


I was extremely excited by the recent news that Control was going to be adapted into film and or TV. This could be a massive risk to that going ahead.


190GB of space needed? What the actual fuck???!?


Pretty sure that diagram only applies to mobile chips and apus. For desktop cpus the first digit denotes architecture.

This article is about forthcoming desktop cpus.


Yeah I prefer ssf. Cleared all the normal end game bosses plus Uber elder, but I probably spent as much time in path of building as I did in game. There’s a lot of depth but it’s a massive commitment if you have a goal in mind.

Honestly blasting through endless delve became my favourite way to play but that only happens a couple of time a year.


The main endgame, Monolith of Fate where you run echos, is very easy when you complete the story. I’ve usually been under-levelled by 10+. They path off in different directions and have different rewards types (e.g. gloves) so you can target gear that you most need. In this respect it’s a much better system than PoE as there’s far less layers of rng. You also don’t have to worry about map sustain, the echos don’t cost any type of resource.

Once you’ve completed the level 90 timelines you start farming empowered echos and have control over the difficulty based on how far from the starting point you go. The main issue is that this gets pretty monotonous having gone through so many echos already to get to that point.

There are also dungeons which require keys. These are accessible much earlier on the game and you unlock new difficulty levels by completing it each time. Lowest level is 20 but keys are relatively rare at that stage.


I’ve been playing it in early access and even patch 0.9 had it in a really good state.

Complexity is about halfway between PoE and Diablo meaning there’s decent build variety without needing to keep a guide or spreadsheet open on another monitor. Very easy to make your own build and if you brick it you can refund skill points without much hassle.

Looking forward to seeing what new end game content this brings.