formerly /u/squirrelrampage on Reddit

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Joined 2Y ago
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Cake day: Jun 16, 2023

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My ‘I’m No Fucking Predator Or Pedophile’ T-shirt is raising question already answered by my ‘I’m No Fucking Predator Or Pedophile’ T-shirt.


There is a legitimate reason why we may see “something” in the future.

Ubisoft accepted subsidies from the French government for the production of BGE2, which puts BGE2 in a similar place like “Skull and Bones”: “Skull and Bones” was partially financed by subsidies from the Singaporean government. So BGE2 is trapped in the same weird limbo “Skull and Bones” was trapped in for years. Ubisoft has to figure out whether they actually want to finish the game or write a big, fat check to the French government.

We all know how that turned out for “Skull and Bones”, so I am not going to get my hopes up.


> Rally the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single player RPG where you become the leader others believe in. Learn mor...
fedilink

How often does it need to be said? Do not preorder games based on what they looked like in the trailers!


Jason Schreier's original article is [here](https://www.bloomberg.com/news/newsletters/2024-03-22/blizzard-entertainment-makes-big-changes-as-overwatch-2-struggles?srnd=undefined) For those who encounter a paywall, an archived version is [here](https://archive.is/C8lhe) The important bit in his article: > > > Last year, Overwatch 2 received a paid pack of three PvE story missions that sold poorly, according to people familiar with the business, which was a major reason for the cratering bonuses. In January, as part of a company-wide reduction in its work force, the majority of the team behind Overwatch 2’s PvE was laid off. > Overwatch 2 developers were informed that the company does not plan to finish any of the remaining planned PvE content and will instead double down on competitive player vs. player gameplay, according to the people familiar. > >
fedilink

Yeah, Majestic was incredibly interesting because it was an attempt to create an Alternate Reality Game (ARG) that was more than just a marketing campaign and could support itself financially. Its failure led to ARGs being abandoned as standalone games and ARGs mostly remained marketing which - ultimately - led to a slow, but inevitable decline of the ARG as a genre when the marketing money dried up.


“Hey, are you playing that super popular, brand new open world survival base building game?”

“No, I am playing the other super popular, brand new open world survival base building game.”


Piranha Bytes is/was owned by Embracer, that should say everything about its chances of survival.


If you are up for written reviews: Buried Treasure does a very good job of digging up stuff that hardly ever gets any attention elsewhere.



That’s one part of the reason: Google seriously angered the judge by deleting possible evidence (Google got in similar trouble in the anti-trust trial in regards to their search engine). Additionally there were emails that showed that Google was very worried about Epic and that they bribed phone manufacturers to not install pre-install a Fortnite launcher (or other app stores) on their phones.

So there was a clear paper trail that showed how Google execs used their control over Android and the Google app store in order to undermine Epic’s efforts to circumvent having to pay Google for being included in the app store. That’s the main difference in regards to the trial against Apple where the evidence was not that clear-cut.


Fair point. Though the article points towards Uncharted and her work on Legacy of Kain is not as well-known IMO.


They are totally right, it’s a shame that PC Gamer did not name a single woman.

One nitpick though: Two of the women named in the article, Rieko Kodama and Amy Hennig, did not create games for PC. Both were employed by console makers. Jen Zee being acknowledged is certainly deserved, but a there are many, many trailblazing women in PC gaming which should be highlighted: Roberta Williams (co-founder of Sierra Online), Brenda Romero (Wizardry series), Jade Raymond (Assassin’s Creed producer) or Danielle Bunten Berry (M.U.L.E.), just to name a few.

Particularly the omission of Roberta Williams who has not only co-founded one of early gaming’s most successful game dev studios and publishers, but also designed the long-running King’s Quest series which transformed and defined the adventure game genre, is inexcusable. It does not get more influential in gaming than that.


Maryland authorities are looking for a man, aged 53, goes by the name of “Todd” who went missing this afternoon.


Nobody could see this coming.*

*except for all the people who knew that execs like Ritticiello saddling a company with tons of debt would result in a financial mess that would undo even the most financially stable business.


They are banking on nostalgia, because nostalgia is all they have left. After so many people have left I don’t even know what to expect from a new ME or DA game.


Depends, really. Producers do decide who will work on a movie in the first place. Producers’s biggest influence is during pre- and post-production. It’s true that producers stay out of the way during the actual production phase, but producers often take back control during the final cut (unless directors get the explicit right to do it that themselves) and other steps in post-production.


Avi Arad’s track record is a very mixed bag IMO. His films include the “Spider-Verse” films on one hand, on the other there is stuff like “Morbius” and the live-action “Ghost in the Shell”.

There is no doubt that Arad knows how to get the budget and bring the people together, but it certainly isn’t always working out as intended.


Despite all that’s happened, at least one source told the outlet they don’t think Unity’s moves were made out of complete malice. “They need to do something to make more money. Sadly, it wasn’t delivered well, but the need to make more money is still there.”

And that’s why every dev (who can) should run as far away from Unity as possible, because Unity will try to screw them some other way.


The answer is as simple as it is horrible: It’s because for every burned-out, overworked and underpaid game dev, there are two starry-eyed kids who want to realize their dream and create games - and the C-suite knows this.They will replace any veteran dev with someone right out of college as soon as it is convenient

Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It’s all the cynicism of managers who know no loyalty and only want profits.

And if anyone wonders why every new game somehow manages to be a buggy mess that needs fixing, you have the answer right there too: Because the devs who fixed it the last time got fired and replaced with rookies.


If there is one upside to the Microsoft/ActiBlizz merger, then it is that this parasite will finally get out of the gaming industry. Kotick has shown again and again that he barely knows what his studios actually did. He infamously stalled the development of games with his incompetence, burdening devs with needless extra work.

So that guy now thinks he knows what the future of gaming is going to look like? Get f***ed, Kotick!