formerly /u/squirrelrampage on Reddit
There is a legitimate reason why we may see “something” in the future.
Ubisoft accepted subsidies from the French government for the production of BGE2, which puts BGE2 in a similar place like “Skull and Bones”: “Skull and Bones” was partially financed by subsidies from the Singaporean government. So BGE2 is trapped in the same weird limbo “Skull and Bones” was trapped in for years. Ubisoft has to figure out whether they actually want to finish the game or write a big, fat check to the French government.
We all know how that turned out for “Skull and Bones”, so I am not going to get my hopes up.
Yeah, Majestic was incredibly interesting because it was an attempt to create an Alternate Reality Game (ARG) that was more than just a marketing campaign and could support itself financially. Its failure led to ARGs being abandoned as standalone games and ARGs mostly remained marketing which - ultimately - led to a slow, but inevitable decline of the ARG as a genre when the marketing money dried up.
If you are up for written reviews: Buried Treasure does a very good job of digging up stuff that hardly ever gets any attention elsewhere.
That’s one part of the reason: Google seriously angered the judge by deleting possible evidence (Google got in similar trouble in the anti-trust trial in regards to their search engine). Additionally there were emails that showed that Google was very worried about Epic and that they bribed phone manufacturers to not install pre-install a Fortnite launcher (or other app stores) on their phones.
So there was a clear paper trail that showed how Google execs used their control over Android and the Google app store in order to undermine Epic’s efforts to circumvent having to pay Google for being included in the app store. That’s the main difference in regards to the trial against Apple where the evidence was not that clear-cut.
They are totally right, it’s a shame that PC Gamer did not name a single woman.
One nitpick though: Two of the women named in the article, Rieko Kodama and Amy Hennig, did not create games for PC. Both were employed by console makers. Jen Zee being acknowledged is certainly deserved, but a there are many, many trailblazing women in PC gaming which should be highlighted: Roberta Williams (co-founder of Sierra Online), Brenda Romero (Wizardry series), Jade Raymond (Assassin’s Creed producer) or Danielle Bunten Berry (M.U.L.E.), just to name a few.
Particularly the omission of Roberta Williams who has not only co-founded one of early gaming’s most successful game dev studios and publishers, but also designed the long-running King’s Quest series which transformed and defined the adventure game genre, is inexcusable. It does not get more influential in gaming than that.
Depends, really. Producers do decide who will work on a movie in the first place. Producers’s biggest influence is during pre- and post-production. It’s true that producers stay out of the way during the actual production phase, but producers often take back control during the final cut (unless directors get the explicit right to do it that themselves) and other steps in post-production.
Avi Arad’s track record is a very mixed bag IMO. His films include the “Spider-Verse” films on one hand, on the other there is stuff like “Morbius” and the live-action “Ghost in the Shell”.
There is no doubt that Arad knows how to get the budget and bring the people together, but it certainly isn’t always working out as intended.
Despite all that’s happened, at least one source told the outlet they don’t think Unity’s moves were made out of complete malice. “They need to do something to make more money. Sadly, it wasn’t delivered well, but the need to make more money is still there.”
And that’s why every dev (who can) should run as far away from Unity as possible, because Unity will try to screw them some other way.
The answer is as simple as it is horrible: It’s because for every burned-out, overworked and underpaid game dev, there are two starry-eyed kids who want to realize their dream and create games - and the C-suite knows this.They will replace any veteran dev with someone right out of college as soon as it is convenient
Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It’s all the cynicism of managers who know no loyalty and only want profits.
And if anyone wonders why every new game somehow manages to be a buggy mess that needs fixing, you have the answer right there too: Because the devs who fixed it the last time got fired and replaced with rookies.
If there is one upside to the Microsoft/ActiBlizz merger, then it is that this parasite will finally get out of the gaming industry. Kotick has shown again and again that he barely knows what his studios actually did. He infamously stalled the development of games with his incompetence, burdening devs with needless extra work.
So that guy now thinks he knows what the future of gaming is going to look like? Get f***ed, Kotick!
Personality rights are already a thing. They are a mess in the US though.
My ‘I’m No Fucking Predator Or Pedophile’ T-shirt is raising question already answered by my ‘I’m No Fucking Predator Or Pedophile’ T-shirt.