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Cake day: Jul 08, 2023

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Jedi Survivor, Suicide Squad, and Mortal Kombat account for $800M of this list, and none of them came to Game Pass, meaning Microsoft did not opt to spend that money.

Or… no amount of money was enough to make those games cannablize their sales, why do you think it’s only Microsoft making decisions…?

What truth? That Spencer says it profitable, but won’t provide the information to prove it…? Yet all the leaks and information point the opposite direction…? You want the truth, don’t listen to Spencer and read between the lines lmfao. The last person you should be listening to on this, is the one at the top of it.

Provide anything other than Spencer claiming it, I bet while you attempt to find that you’ll find the mountain that’s behind you.


Games leave gamepass since when it comes to renewal they don’t want to since streaming cannablizes sales and leads to lower revenue (already said this) so it’s not Microsoft deciding it’s not profitable, it’s the game wanting control back.

Investors don’t care, Microsoft itself is profitable, the gaming division can bleed money and they won’t care, since the parent company will just give them the difference another way.

Some games cost that much….

Not actually pricing, estimates, but if they were estimating that much, they were liking willing to pay close to it, even half these numbers and it doesn’t look good. Just this collection of games that a drop in the bucket of total games, would cost 1.5 billion dollars. That’s over half their revenue, without even accounting for any operating costs or anything, or the rest of the library.

So, no it is not profitable and it’s hilarious that you’re defending Microsoft for claiming this, why isn’t anyone else other than Microsoft saying the same thing? In fact lots are claiming the opposite since this leak came out and they started looking at the numbers and taking directly to devs involved. Devs hate it


Why are you talking about game budgets? Microsoft is paying completely finished games 100-300 million dollars to be on games pass. If they are doing that, do you seriously think that they aren’t spending more than 2.7 billion putting games in the service…? It’s obviously far far more than 1 billion dude….

Game pass isn’t profitable, or Microsoft would tell you the full financials to prove how good it is. So why haven’t they…?


Dude… they spend over 1 billion, but they also have 6 games that cost 1.2billion (200 million a piece). Their costs are far more than 1 billion and probably exceeds the 2.7…. Use some critical thinking here.

You have Phil Spencer saying they are profitable by telling your their sales, but only they spend more than 1 billion, they could also spend more than 10 billion, but they omit that specific information. Why? Because it would show the lie….

Please read


It’s not profitable. They say they spend over 1billion dollars a year, but you read some of the deals and they are $200 million for one game… they also say they make $230 million a month. So if they only make 2.7 billion and spend more than a billion a year with some games costing $200 million….

How is it profitable? It’s being supported by Microsoft itself so they can bleed money to crush competition. They are being intentionally vague and not releasing intimation as it would show they are doing very illegal things.

Lots of this stuff came to light during the merger and is available online to view now.


That’s also partly because Microsoft is buying customers with gamepass, it’s unprofitable in the long run, but they just need to do it long enough to kill off competitors. Exactly what Netflix did basically.

Youve been able to start to see the ripples forming a few years ago. Devs aren’t making as much from the deal of being on it vs private sales as well.


I believe that’s the problem, AAA studios can put out shit games, the game content should dictate that.

My eyes are getting sore from all these studios popping up claiming they are making AAA games, maybe put something out first mate.


Ah yes, defend them for making a microtransaction And lying about them not belonging.

It’s not misleading, if I’m misleading they are too my saying what they are about microtransactions, they’ve done it previously.

They will keep doing this, and lying about it, since their fans will just excuse them and try to convince others for them. Give your head a shake lmfao.


Ah yes, defend them for making a microtransaction And lying about them not belonging.

So it’s okay since it’s now free? It sounds like you’re trying to excuse and defend the microtransactions they’ve made before. Did they or did they not have content that you had to pay to access?


Once you’ve watched the required amount of time during the relevant periods, or gifted the subs required for the sniper rifle, you’ll see a pop up to tell you and you can claim whatever you’ve earned from your Twitch drop inventory here.

To claim the Yasha sniper rifle you will need to gift an eligible Twitch partner two Twitch subscriptions of any tier.

Spend money on our partnership to receive “free” in game guns. They made content, you need to pay to receive, ie a microtransaction.


More like a movie script being pitched to multiple studios and one of them putting up the risk/money to fund it.

A lot of these “exclusive” games are passed up by studios, not paid to be exclusive. Not saying that doesn’t also happen, but it’s not always the case, nor is it even the norm.



How many times do you need the wool pulled over your eyes before you see this company for what it really is? Lol


What…? Most people want more content more often with more options, not everyone wants a release every 4 years that’s the same content and story rehashed.


They still buy full games though, using old as seats to make new content for an “old” game is a great way to have more income come in. Most would probably prefer to make a new game, but that takes longer as well.

So if it’s a dlc a year at $15 for 4 years, or a game every 4 years for $60… what’s the difference in the end? Other than what you think is going on inside your head? It’s the same content, same price, same everything, you just get content yearly instead of every 4 years. Bonus for everyone since they can than use that money after the first year to maybe make the other better.


People had different issues with those, that was because online was a portion of it, and people thought devs were holding content back just to make more money. Obviously some did that, but they started painting every dev with that brush and they needed to adjust to save their bottom line from being affected.

Every change has been a reactionary effort to adjust for the market changes and people suddenly not wanting what they just wanted a few years ago, and using it to their marketing advantage. Of course not everyone is going to be happy, it’s just funny that certain devs get defended for doing what everyone else does since their marketing gets eating up.


The outcome of splitting the content is that there are a lot of people who want to have everything and they will end up paying far more for a la carte than for an expansion

So if they want the content, they can support the devs so they make more.

The people who wouldn’t have bought the expansion still buy nothing, and pretty much nobody just buys a couple of things to save money.

So no lose there, but they could buy an outfit if they liked it and want to support the dev.

…… that’s actually the majority of gamers…… 2% of the player base accounts for most of the purchases, that means the other 98% is still buying stuff, just not everything. So that’s not even remotely close to reality, most people pick and choose the content, which is literally why this because a thing, because the market wanted it….


That’s also just an affect on the market of people wanting more choice and not wanting to be forced to pay for stuff they don’t want.

Of course it can be swung in a negative light too, because it affects developers bottom lines, and they always want the most money possible. CDPR is no different.


It is kinda funny how people have no issue paying for it all together as bundle, but separate it so people can pay for things individually is silly and everyone is suddenly offended?

I would rather have a story for $10 and $1 outfits I can ignore, than to spend $30 on a story and bunch of cosmetics that don’t add to the game.

This is just marketing, nothing more. They make more money forcing you to buy everything than letting you pick what you want.


The person you responded to was…. If you want to argue a tangential point to derail a conversation instead of adding to it, that’s entirely on you.

After 4 years the upgrade would be substantial, so I don’t get why you would even compare the two to begin with? It’s apples and oranges regardless lmfao.


without any significant performance gains by upgrading

Unless you’re buying n “upgrade” from the same year that you bought your original from, there will always be a significant graphical upgrade.

What the hell kind of argument is that lmfao.


The items are included in the game I thought, the microtransactions are just one method to obtain them.


Trust me, I have a lot more knowledge on the industry than you do. I have several friends in the industry and have considered entering it myself.

Oddly, I can also claim the same thing, that’s why I know that people get laid off between jobs, since it actually happens. Or course I could be making this up, just like you are.


What about studios that just make 1 or 2 games over 10 years? You’re ignoring the studios that put out the largest amount of games and talk about them like they are everyone else. Theres thousands of these studios compared to the dozens you are talking about like they are gospel.

I’m sorry the industry is far larger with more intricacies than you thought. Even these small studios go through the same layoffs during downturns, it’s just not a big deal since it’s only a handful of employees. Even though that may be 20% of their work force, so that’s actually worse………


this is talking about the full time artists/staff/programers who are always working on something

This is talking about every worker isn’t it?

Buddy, there is always a next project.

No there isn’t.

Programmers will always be optimizing the engine, working on patches for an updated build

And when they aren’t needed since the next project is in story board and design mode… and the previous project has been shelved….? There’s not always work available 100% of the time, that’s just silly. Also, some outsource engines and don’t need programmers, so not at all actually.


Not all actors are in a union, and no they don’t get royalties or a percent of sales, that depends on the contract.


Aren’t video game workers “gig” contracts? You don’t hear about actors getting mad when the job is done and there’s nothing more to act on, they gotta go and find their next gig.

Not every game dev needs artists at all times, programmers at all timea, coders at all times etc. of your not making a new game, yeah you gotta lay of graphic designers, what are they gonna do?


You know what’s cheaper? Having Steve the mail guy do it for $1,500, if they even give him a bonus.


Please let me know what bit of steam’s business model would be improved by them constantly chasing a higher profit every quarter?

Pardon? Thats literally what they are doing by hoarding their wealth instead of investing it in products and changes.

And what’s all this goalpost moving about public companies?


Customers are far from happy, they want sequels to their games, they want a better store, they want new IPs from valve.

Sure if you bury your head in the sand everyone’s happy, but don’t ignore everyone else’s opinion since you think Gabe Newell is any different than Musk.

Also, not to mention the cut they take from every sale for doing nothing, they’ve been caught in internal emails saying they could charge 7% and still be profitable, but every just accepts 30% and gets mad at others for pushing for cheaper cuts. The hypocrisy of defending Valve and Newell is just hilarious from people.


It’s gonna inflate the costs, if you want to use a union actor, the rest of the actors need to be too, and they all have to be paid a minimum.


Valve, being privately owned, only answers to its own shareholders

Which is Newell controlled…. Privately owned means nothing, it’s actually worse since they can’t be audited so you don’t know the specifics.

It’s funny that people think a private company can line one persons pocket (or multiple), but not a public company… what’s the legitimate difference? Not just some excuse that is being used to justify it, what is the actual difference that makes it okay.

SpaceX is private, and musk gets ripped on, yet Newell does the same and he’s revered? Where’s the logic in that? Lmfao.


no but they just don’t have the pressure to grow like public companies

Huh? Who’s pressuring public companies to grow? People take offense to them paying their ceos more money or hoarding it (like Newell…!?!? Himself)

So it’s on Americans to elect leaders to change the Tax Law to incentivize Valve to use it or lose it.

So they move overseas and now you lost the labor they created too, good job.


So it’s acceptable for them to hoard their wealth? Strange distinction.


More why would valve spend money.

Valve is profitable since they don’t spend money, they could make some games, but than they would lose the marketing, the games would never meet expectations either. Blah blah blah.

Basically valve works because they just sit on their pile of wealth hoarding it. The only thing they’ve done in a decade is the steamdeck. Big whoop, any other corp would be blasted for what they do. But they get a pass for some strange reason.


That’s a funny one too me, because they are the original source when you dig your way down, so how are they doing anything wrong there?

Yeah it’s someone else’s work… which isn’t there’s anyways… so isn’t it always nintendos then?


FWIW you can lawfully play pirated games, so that means nothing.



So you had to reset the game increasing the difficulty to get more out of it. That’s not doing it in one playthrough.


If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.

Because of the diminishing returns you would actually also hit that point far earlier than max level as well.